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JRPGfan said:

Good point.

https://tiredoldhackdotcom.files.wordpress.com/2017/03/zelda-botw-16.jpg

vs

http://assets.rpgsite.net/images/images/000/037/209/original/horizon_presse3_008.jpg

 

Artstyle + cel shadeing ect, can hide alot of faults, but like the nature stuff is alot better looking in HZD, so are the characters.

You forgot to add in the plus for BotW having physics to it's game, like being able to interact with objects, cutting down tress, pushing boulders, cutting grass, moving through and having the grass react to you. Having weapons like arrows that are on fire and then firing them in the water, which then puts the fire out, yet you can still travel a far distance and still collect that arrow under the water.



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