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The issue is that before we even get into the power differences, the architectural difference already means that third parties will have to make a specialized build for the switch assuming their lead platform is ps4/x1/PC.

Games like SnakePass and Lego City Undercover aren't very demanding games and LCU already ran on the wiiU so of course, them running on the switch isn't that difficult. But when you have games like Mass Effect, BF and etc. Those games will have tons of issues running on the switch due to a) architectural differences and b) performance differences.

As for power, it is hard to judge since Nvidia Tflop =/= Amd Tflop but there are various limiting factors none the less such has much lower ram, memory bandwidth, cpu cores, storage requirements and etc. So make no mistake, the gap is large enough for big third parties to consider whether or not porting to the switch will be worth it cause if say reworking everything to run for the switch takes 40sh million dollars (like with Pachter's example), they would need to sell over 1-2 million for it to be worth it.



                  

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