| Mr Puggsly said: I primarily played C&C games on console, especially on PS1. But their support on consoles was kinda random. I know playing these games on gamepads is lame, but it works fine when the game is tweaked for gamepads. I really like C&C3 and RA3, but I never played C&C4 since it wasn't on a console and I didn't have a good PC. I will probably try C&C4 soon, I have it on Origin. |
They ahd to design a way for last gen to handle the 3D C&C games, as generals was PC only, RA3, C&C 3 and Kane's Wrath all used what EA donned the "command Wheel", which allowed you to hold down the right trigger and a large radia menu would pop up.
Despite having the wheel, the user was still limited to jumping into a menu from the circle and then selecting a building/unit, then placing it down. When you factor all that in, you've already wasted more time trying to get around the menu than simply pressing a hotbar key and clicking on the building/unit directly. C&C as all other RTS games (besides the Halo Wars, which was designed with Xbox first and PC last), are better played with the M+K setup.
I don't think you're missing much with C&C 4. It looks nice from an artistic perspective, but they did away with base building and they tried emulating Dawn of War's capture point style system for resources and a very restrictive unit cap, as well as a fancy light show display to let you know if the unit you're using is good agaisnt that other unit (pink laser means it's great, blue it's neutral).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







