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I would like to ask those who think PS3 is just catered to Hardcore market like 360, how you arrived at that and how many people actually think that? I mean the analysts who study make these claims and get paid by these companies would have the resources to study:
-gamer behaviour
-buying patterns
-gamer perceptions
-future predictions (forecasting)
Whereas most people here would be able to see buying patterns and guess gamer bahaviour based on what they do themselves and their peers as well as perceptions. Even if you were to talk to 1000 people, which by most people's standard is a high amount of people to talk to about any one topic. But the reality is, is that wouldn't even cover 0.001% of the 120 million people who bought the PS2 let alone people who bought let alone the people who bought xbox or Gc if you wanted to compare data. And if your sample is less than 0.001% of the gaming population how can you accurately predict, behaviour and perceptions to get anywhere close to forecasting what is going to happen in the future?

By the way these guys get paid craploads of money to make accurate predictions so that companies like MS/Sony/Nintendo can properly plan their next move.

To those who claim PS3 is just as hardcore as 360, I would say look at the PS2 catalog and compare that to the Xbox catalog and you will notice something. And that something is PS2 has something for everyone which includes hardcore and casual gamers and for people who don't normally play games. Whereas Xbox library didn't cater to all those audiences as much. And just by looking at PS3 vs 360 catalog I would say its too early in the piece to judge too soon. But the perceptions from the previous consoles can carry over and the analysts most likely have data which confirm this.