That's why I went the stealth route as much as possible. It just didn't feel right to go in guns blazing, headshot my way through. It's also why I felt disconnected with the game in the last couple of chapters. Tlou had that problem much less as you're mostly fighting infected.
Top notch action adventure game regardless. Maybe one day the formula can be cracked without having to kill a small village along the way. It would be interesting to see the human killcount compared by game. I don't remember fighting many humans at all in the original TR. In the last one I felt like I killed about 100 mercenaries for every person I was trying to liberate on the island.
Last night Dr Who's episode had a great observation
The Doctor: Human progress isn’t measured by industry. It’s measured by the value you place on a life. An unimportant life. A life without privilege. The boy who died on the river, that boy’s value is your value. That’s what defines an age, that’s… what defines a species. http://www.radiotimes.com/news/2017-04-29/heres-the-doctors-amazing-speech-from-this-weeks-doctor-who
It would be nice if that was extended to video games :) Progress not measured by graphics, instead measured by how it treats life.







