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thismeintiel said:
Angelv577 said:
If this what Scorpio will be about then it will definitely be a hard sale on E3 as it is not easy to see a noticeable difference.

What you have to remember is that the Scorpio is going to be held back by the current HW, just as Pro is.  Games aren't being designed specifically for them.  Devs are not spending a ton of extra time and money on these mid-gen consoles.  They are using the same geometry, just rendering at a higher res and (sometimes) using slightly higher res textures and maybe a few extra effects.  We're not going to be seeing a big leap until next gen.    And if the Scorpio fails to sell well, which it will if they try to get $499 for it, most devs are probably just going to through a Pro port onto it, with maybe a slightly improved res and a couple higher FPS.

It's also not going to help Scorpio if they use screens like this to push the system, while Sony has a mid-gen console that is going to be, at most, $349 this holiday season.  If MS really is aiming for $499, that's already a $150 difference.  God help them if Sony actually does get out a $299 Pro Slim for the holidays.

You aren't wrong.

But it's also no different than the issue the PC has to deal with all-generation long. Being held back by consoles.

However... The PC typically does employ better Texturing, Lighting, Shadowing, HBAO+. Anti-Aliasing, Anisotropic Filtering, Resolutions, Framerates which does give it the edge in having an overall superior experience, Scorpio *should* be able to leverage all of that.
And Geometry gets a boost because Tessellation is actually an adjustable technique that can have it's factor and distance increased/decreased to match the hardwares capabilities.

If anyone thinks Scorpio is going to be a runaway sales success. It won't be. The Xbox One S will appeal to more people because it's cheaper, I'll end up with a Scorpio myself due to the improvements I'll get out of my Xbox 360 and Xbox One games collection.



--::{PC Gaming Master Race}::--