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Mnementh said:
Soundwave said:

There's only a small market left for "small/medium" experiences because mobile can seep into that territory and has made that a red ocean. Mobile doesn't need buttons because it has its own killer app -- free, which evens the odds, or puts the odds in its favor even. 

Actually I'm disappointed with mobile games for the most part. I was excited for Fire Emblem Heroes, because the Fire emblem gameplay would easily work with touch, and I expected an experience near the usual Fire Emblem games. Instead they really did dumb down the gameplay. They could have easily bigger maps (you could move around the map with dragging and maybe zoom in and out), they could have proper gameplay where I can choose which attack I use, which gear my characters have and stuff like that. Instead there are the simplest possible maps and a dumbed down gameplay. Mobile games could do much more, but the potential stays mostly untapped. Even if there are good games out there, it is hard to find them.

But that was the whole point of that game.It is to function as a "gateway drug", offering a simple and basic game, or version if you want, so that the players leave wanting more complex maps and gameplay, and thus be presented to the core games.Otherwise the decision to keep making its own hardware would be moot.And Heroes was and is not a game aimed at us.It is a game aimed not necessarily to the casual player, but to the market that never played a FE game, and to a lesser extent, Nintendo games.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1