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S.T.A.G.E. said:
Goatseye said:

That is if the tech restricts the software advancements. Turn10 have showed that they can optimize Forza 6 engine to achieve 4K60fps with just 66% of the GPU usage on the devkit prior to full XDK release, without performance compromise.

This means not only can Project Scorpio hit native 4K 60FPS in original Xbox One games, but it can do so with GPU power to spare. Furthermore the stress test apparently only used 66% of the early kit's 5GB of memory, and the final Project Scorpio hardware will have 12GB of unified GDDR5 memory with a 326GB/sec bandwidth.

Read more: http://www.tweaktown.com/news/57015/project-scorpio-hits-4k-60fps-forza-6/index.html

Yeah, but thats a racing game. its understandable. It wont work that way for open world games with NPC's running around everywhere.

Open world game fans ask for better NPC AI, more vivid worlds and a stable framerate (usually 30fps locked). That's where the power makes a difference.