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Superman4 said:
nemo37 said:

This post is so blatanly filled with contradictions that it is funny:

1. If making the Switch a portable is a gimmick or Nintendo grasping as straws. Then why are systems like PSP and Vita that were also advertised as portable systems capable of delivering home console-like experiences not gimmicks to you.

2. By your logic Wii was a gimmick. However, Sony "innovated" by adding motion controls to its consoles (and no neither Sony nor Nintendo were first to do this btw; although Nintendo and Sony did it at about the same time). You literraly criticized the Wii for having an IR camera (also check your facts the IR sensor in the Wii Remote is in fact a camera and it came out before Playstation Eye; again neither were first to use a camera) and gyro (it was in fact just an accelerometer, the motion plus added a gyro) but praised Sony for having a camera accessory and motion controls (which also includes a gyro).

3. You also praise remote play and the ability to use Vita as a second screen (which is apparently not Sony graspsing at straws; but by your definition innovation), but again you literally criticized Nintendo for making a second screen experience on Wii U not to mention making a portable that lets you take console quality games on the go (without the need for an internet connection).

4. "This will be the last Nintendo home console" - yeah based on some of those distortions of reality, where you take something that Sony did and mark it as innovation while taking the exact something from Nintendo and marking as a gimmick, I would say that Nintendo leaving the hardware space would probably be a wish of yours. 

 

Here are a list of innovations Nintendo made (many of which consist of taking existing ideas and adapting them to video game systems)

-The standard controller layout (minus dual analogs)

-The analog stick

-Portable system with exchangable cartridges

-Rumble

-Using dual screens

-3D screen for gaming systems

-AR for gaming systems

Eye Toy was the first camera from Sony which came out well before the Wii. The PSP and Vita are not consoles, they are portables. They did however add features that Nintendo fans are trying to say were introduced "innovated" by Nintendo. Stating what Sony has done first in relation to other consoles isn’t "praising" them.  I never said I liked the Vita, PS eye, Eye Toy, motion controls etc. The Wii was a gimmick, as was the WiiU, the Eye Toy, PS Eye, Kinect etc. VR is also a gimmick. Gimmicks don’t last and are introduced to gain interest outside of your existing base.  Is the Wii or WiiU controller still in use? Do you really want to carry around a console to play? Isn’t the idea of being portable keeping the footprint small? The PlayStation has had the same general controller design since it was released. They have added motion (which I don’t use) vibration, thumb sticks, extra buttons and a touch pad. The Ecosystem of both PlayStation and MS have pushed gaming forward much more than anything Nintendo has done. I do think you misunderstand innovation vs. implementation. Just because Nintendo does something that someone else has already done doesn’t make them an innovator. Taking an idea and doing it first or changing its initial design improving upon it is innovation. Nintendo did these things in the 90s, not these days. Making a handheld larger and more powerful isn’t innovation, it’s going backwards.

Okay I am going to make a point by point response to your comment:

"Eye Toy was the first camera from Sony which came out well before the Wii"

I assumed you were talking about cameras that track a motion controller which is why I talked about the Wii Remote's IR camera in relation to the Playstation Eye. If you are talking about a gesture camera like the Eye Toy, then you are correct that is an example of innovation because Sony took something that existed and adapted it to gaming (in essence they did not change it but found a new purpose for it; which is one type of innovation).

"The PSP and Vita are not consoles, they are portables"

They are still refered to as portable consoles, hence they are consoles. Just as Playstation, Wii, etc. are refered to as home consoles.

"The Wii was a gimmick, as was the WiiU, the Eye Toy, PS Eye, Kinect etc. VR is also a gimmick. Gimmicks don’t last and are introduced to gain interest outside of your existing base"

How can you characterize an entire console (Wii and Wii U) as being a gimmick, particularly since both of them have large libraries with a variety of experiences. By your definition every console is a gimmick because its life cycle is generally 5-10 years hence it fits your characterizing of something that does not last.

" Is the Wii or WiiU controller still in use?"

Wii Remotes have been succeded by the Joy-Cons. Dual screen assymetirc gameplay experiences are still offered through remote play, xbox smartglass, Nvidia Shield's gamestream, and many games on Apple TV also use dual screens between an iPod Touch/iPhone/iPad. Also, the original Xbox, Dualschock 1 and 2 have also been discontinued that does not mean they have not been succeded by something.

"Do you really want to carry around a console to play?"

That is the entire point of portable console. Something that offers close to console like experiences on the go. Also, it is not difficult to see why this idea is attractive, as many people (including myself) are typically on the go and so we do not have the time to play stationary home console, so a portable system is really the best option that we have. Having a portable system that comes close to providing console like experiences on the go is a great boon to us.

"Isn’t the idea of being portable keeping the footprint small?"

You can easily keep the Switch in your pocket and the Joy-Cons in your other pocket. In my experience its foot print is actually smaller than a Vita or (New) 3DS XL (both of which would stick out of my pocket, whereas the Switch does not)

"hey have added motion (which I don’t use) vibration, thumb sticks, extra buttons and a touch pad."

You just contradicted yourself. You said motion controls are gimmicks (and you defined gimmicks as things that do not last long) and yet you just mentioned that the Dualshock 4 has motion controls, which was introduced in console games by SixAxis and Wii Remotes (not to mention has been incorporated into Steam controllers, Wii U Gamepad, Switch Pro Controller, Switch Joy Cons, Dualschock 4 as already mentioned, Vita, 3DS, and countless mobile devices, all of which came after SixAxis and Wii Remote; so by even your own definition motion controls are not a gimmick as they have been implimented in other places and are still used for gaming). 

"The Ecosystem of both PlayStation and MS have pushed gaming forward much more than anything Nintendo has done".

The only area I would agree with you on that is implimentation of online services. However, I would say Nintendo is ahead of both in terms of console interface design (look at the next point where I talk about exactly what areas Nintendo innovated in).

"I do think you misunderstand innovation vs. implementation. Just because Nintendo does something that someone else has already done doesn’t make them an innovator. Taking an idea and doing it first or changing its initial design improving upon it is innovation".

Actually you seem to be confused by the idea of innovation versus invention. Invention is creating something new. Inovation means taking an already existing idea and modifying it and/or using it in different ways. Nintendo and Sony did not invent motion controls, but they were both the first to use for gaming purposes, hence they both innovated. The analog stick was nothing new but was not used for gaming purposes before Nintendo made a smaller implimentation inside the N64. Rumble motors were nothing new, but they were not implimented for home gaming consoles (and their games) before N64. Going back to your previous comment on Nintendo not having contributed anything to gaming, look at your console gamepad (I assume you are a Playstation gamer, so look at the DualShock 4). The basic style and button placement implimentation came from the NES and SNES, the rumble implimentation originated from N64, the analog stick implimentation came from N64 (the dual analog implimentation was innovated on by Sony). Once again I am not saying that Nintendo invented any of those things. However, they innovated on it by taking these things that were not used for gaming and adopting them for games (refer back to the definition of innovation in which you either modify something or repurpose it for something different), MS and Sony could be said to have implimented those things because they did not make changes and used those features in a similar way that Nintendo did.

"Making a handheld larger and more powerful isn’t innovation, it’s going backwards".

How is making something more powerful and larger going backwards? The system still fits in pockets, it is more powerful than before (I am not sure how you think making a system more powerful is going backwards, considering that is how technology progresses; by your definition every system has gone a step backwards because it is more powerful than the system before it) and so it can provide closer to home console like experiences. Also, by giving the Switch a bigger screen you have more realestate to show more details and add more on screen ui elements that would not be possible on smaller screens. Why do you think, smartphones have opting to include bigger screens? Why do you think tablets (which are just larger and more powerful smartphones) have taken off? It is because people like something with more of a screen realestate. In addition, while the concept of making a portable bigger and more powerful is not innovative in and of itself; the idea of having a portable system that provides home console styles of play (like split-screen multiplayer, something not previously available to a system you could carry with you).  On top of that you also have the Joy-Cons which are innovative because they are detachable and can be used in wide variety of ways previous controllers could not be used (yes Nintendo did not invent gaming controllers, but with Joy-Cons they are taking something that existed, modifying it, and using it in different ways).