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BraLoD said:
 

No, it's the contrary.
It's due to lower expectations, handheld games are always sitting on scores based on lesser technology than consoles counterparts, it's acceptable to something to be missing, concepts to be changed, graphics to be of lower quality and less details.

Now with a handheld receiving console like games, it feels better, it raises the perceived value of such games.

For example, when I saw what they could do with the PSP I was amazed, but tthat was something they were doing since 2000 with the PS2, I was amazed because it was for a handheld, while it was common expectations on the PS2.
So Mario Kart on Wii U was based on what was expected for a console, Wii U games felt lesser by default because of what was available on PS4/XBO, now the very same game on Switch feels way better because you can play it on a handheld, its perceived value increases a lot and reviews seems like will be increasing as well, as the game is not reviewing the same like TLOU or GTA V, which were ridiculously high acclaimed games, it's 5 points above the original release and being the exact same game in the core, which prompt most ports to drop points, exactly because of the perceived value boost.

Nintendo might have got a very good track critic with their Switch games.

If what you say holds true then the highest scoring games of all time should have at least a couple of handheld games in there since they have a higher chance of scoring high scores because of their "simplicity". 

Let's check metacritic:  On the top 50 games of all time according to Metacritic we have one handheld game. A Link to the Past GBA on the 49th spot.

I just don't see handheld games "simplicity" as a reason for the higher score. Portability and a better battle mode are more logical conclusions.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"