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BraLoD said:
Anfebious said:

The key element was the addition of a proper battle mode. The one it had on the Wii U version sucked balls!

Even so, they aren't taking any points as its the usual.
I guess being a handheld with this kind of games will weight very well for Switch critics, they usually have lower patterns because handheld games are more simplified, so now they will be dropping quite a lot of really high scores for such games.

I'm sensing the Switch games will be completely out of touch with any console/handheld patterns, it's quite unpredictable.

Its not only the battle mode.When MK 8 were last reviewed, the game didnt have the DLc content and the enhancements that the game received over time(like the 200 cc mode).The jump in quality is much higher than a normal port of this sort usually gets.And if you add portability in top of that, you get this score that is considerably higher than the original game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1