RolStoppable said:
pokoko's argument was that dual analog enabled first person games to be played on consoles. That's why he called dual analog revolutionary. Revolution in gameplay, games in first person perspective being the first example he cited. Now you either defend his argument if you want to keep this going or you concede that what he was saying wasn't right. Although I don't want to keep this thing going because it should have been settled a long time ago, considering how wrong pokoko was. Barkley had the decency to concede on the C-buttons after I had explained it, but not everyone is like that. I want to conclude by saying something mean: You are bi-polar. You tend to accuse me of extreme Nintendo fanboyism, but inbetween that I am your go-to guy for recommendations for games on a Nintendo console because "Rol is the only Nintendo fan I can trust" or something like that. |
Oh man, Rol.
I will start by pointing out that you can appreciate someone (or something) even if you don't agree with everything he says or does. But I must say I don't get how you got the idea that you are my "go-to guy" for anything or that you are the "only Nintendo fan I can trust". There are plenty of Nintendo fans here I like and trust (many of them I talk to daily on Discord). But I can say that I do appreciate your "biased reviews", even if I don't always agree with all the points you bring up for any given game. That's only a part of the contributions you bring to VGC that I find interesting or fun to read. And just because I may have come to you in private to discuss some games, that doesn't make you my "go-to guy" or anything like that. I do think you are a smart guy, and I do value your input on certain subjects. But you're not the only one here that I value for similar reasons. So there's really no need for you to feel elevated above the mass, or to think that you're somehow in a unique position regarding me. xD
That being out of the way, I will ask you a few questions: Was the analog stick on the N64 revolutionary? After all, you could move your character or move the camera with simple buttons. How did the shoulder buttons revolutionize gameplay? You could achieve pretty much the same thing with face buttons. Nothing new from a gameplay perspective was brought forth by their inclusion. They were just a more ergonomic solution.
Of course, I think both were revolutionary, but I'm simply asking to point out your double standard.