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RolStoppable said:

This argument would be a lot more convincing if there were FPS and TPS that really required the player to move at different speeds. But the vast majority does not, and games clearly did not do it when dual analog was first introduced. There's no revolution for gameplay without games.

But that's the catch here. You mistake me saying that there was no revolution as saying that there was no improvement at all.


Shoulder buttons are revolutionary because they add more buttons accessible to fingers that were then not used, but dual analog sticks aren't revolutionary because you can't think of games that exploited their full potential from the get go...

Go figure.