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RolStoppable said:
Hynad said:

But you say that the SNES revolutionized with its shoulder buttons, but buttons as a mean for input were already established long before those... So... Which one is it?

Dual Analog was a revolution because it changed the input method for camera controls. Not because it allowed camera control itself. The same way the shoulder buttons improved input method by allowing two more fingers access to new buttons.

Shoulder buttons enabled new gameplay. For example, what would Mario Kart play like without shoulder buttons? It wouldn't be anywhere close to the same. Shoulder buttons are a big deal because they allow the player to comfortably press a combination of buttons. If you reduced controllers to face buttons-only, you'd run into severe problems for pretty much any game that uses shoulder buttons for fast action-based gameplay.

Dual analog did no such thing. Or can you name a game that achieved something that Super Mario 64 and Turok didn't already do? Also, employ the same throught process as in the above paragraph; if we go back from dual analog to the N64's setup of one stick and C-buttons, do games become a lot harder to play, to the point that they would be near unplayable?

I honestly don't know how to respond to that. Have you never heard of an FPS?