By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Vini256 said:
Miyamotoo said:

You need to realise that this Zelda is very difrent to previus 3D Zelda games, and things that worked or fited in previous 3D Zelda games, here wouldn't work at all. If you could be able to find rupees/hearts in grass again game would be too easy, or if you could be able to fly whats point of climbing and paragliding (actually one of most important elements of this game).

It hard to talk about game with you when you didnt played game.

That's the thing, I know those things wouldn't fit in BotW, but they could make them work for newer games. I know adding some of these things back would make the game too easy, which is why I gave some ideas for how they could reimplement them. For example, rupees/hearts on grass -> Limit them to specific spots of grass. Flying -> Give Link a Loftwing as an end-game reward so it doesn't make paragliding pointless, just a silly fun thing for you to do after you're done with the main game and just want to wander around.

I also don't fully agree with the whole "You have to play before you judge it". I think it depends heavily on the game, mostly if it's a new IP imo (Hated Splatoon when it was announced, loved it after I bought it). Did Paper Mario fans have to play Sticker Star/Color Splash to know that they wouldn't like it as much as older entries because they wanted an RPG game instead of what they got? It's how I see BotW, I don't think it's bad that they shaked up the formula but it's not necessarily what I want from the franchise, which is why I'll play it and enjoy it for what it is, but hope that the next game will bring back the things I loved about Zelda while still keeping the new things BotW brought to the franchise. No reason why we can't have both, they just need to balance it out. 

Btw, did your reply cut off at the end there?

You can hardly see how something fits in this game (or not) if you didn't played and went deep into the game.