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patronmacabre said:
Just beat the game. My playtime clocked in at 120 hours. I just barely managed to max out every social link without a single day to spare.

Absolutely incredible. Art style is phenomenal. Music is phenomenal. I love the added complexity to the battle system. I adored the dungeons (though the second-to-last dungeon is a bit too long. Every other dungeon is flawless, however). I loved the bosses. The climactic moments are incredible. The city of Tokyo is a joy to explore and I love the way you open up parts of the map over time. The game is genuinely hilarious at points.

But I can't help the nagging feeling that game is less than the sum of its parts, especially when compared to Persona 4.

Even though the game took me 120 hours, I genuinely feel like the game was about 20 hours too short.
I think the biggest problem came from the fact that most of the conversations between the team happened over text messages. Because of this, there were far fewer moments when the team got together. What made Persona 4 work so well were how well the characters interacted with each other. The characters in Persona 5 seemed more isolated.

It is a game that will be the best game ever once Persona 5 Crimson comes out and makes it even longer. It needs more time to flesh out the characters and have them interact more. As it is, I'm still debating whether it truly is better than Persona 4.

It is a game I fully intend to replay in a month or so when I have more time. A game that takes that long and demands a near-immediate second playthrough is a fantastic game. But I can't get past the nagging feeling that it didn't leave a gigantic hole in my heart like how I felt after I beat Persona 4 the first time.

I have pretty much the same feelings, a lot of it for me comes from the school side, in Persona 4 you felt like an active participant in the day to day workings of the school, you had your friends there, plus you had lots of other npc's to interact with, it was a real conduit for many of the interactions that took place in the world of P4 a real living breathing school, where as P5's school comes across as a place that the developers had to include because it's been a core component of what constitutes a persona game , but they had no real interest in filling it with the myriad of opportunities that you got with a full year at Iniba , their interest was else where and to me that would have been Ok, except they didn't do much outside school to make up for that and things came across as being overly centred on the Phantom thieves , and those parts when it wasn't seemed fragmented.

I knew that they wouldn't be able to replicate the small/ medium sized town vibe of Iniba nor did they have to,  my feeling in the end was they seemed to want to add more mature content but didn't know how to go about itin the confines of a game based around high schoolers.

It may not have dethroned PS4G but it's a great game.



Research shows Video games  help make you smarter, so why am I an idiot