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Garcian Smith said:
Plaupius said:
@Garcian Smith

I agree that the low risk is a huge factor in attracting devs, and that was my point. Apple will get developer support, especially from totally new 3rd parties. Actually, that's my hope, I don't want there to be cut throat competition of devs, I want the market to expand to accommodate more devs and thus more innovation and more good games.

 New 3rd parties won't risk developing for an unproven platform. And my point with pointing out the low risk factor is that most 3rd parties will just throw a few quick ports on there and call it a day, unless those ports do extremely well.


Maybe, maybe not. There's already a huge interest in developing for the iPhone OS, but of course I don't know what percentage of those devs are going to make games vs. other apps. But the interest is there already, even before the service has been launched for public. Apple's worldwide developer conference (WWDC 2008) has been sold out for the first time ever, with over 5000 attendees: http://www.appleinsider.com/articles/08/05/14/wwdc_sold_out_with_over_5000_attendees.html

As for your second point about the ports, I think that's going to be a bit tricky because of the difference in controls. With no buttons you either have to use on-screen buttons, or create another kind of user interface which will probably be very poorly suited for the game to be ported. The iPhone/iPod Touch will require a new kind of user interface paradigm for games, and only certain types of games will fit well enough in that paradigm. It's kinda sad, 'cause it'll be extremely hard to do a beat-em-up for iPhone, but it also opens up totally new possibilities.