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Nautilus said:
iron_megalith said:

No it's not. Mainly it is a handheld console. Like I said, the dock absolutely has nothing special. The whole hardware is inside the Switch "Handheld" device. Connecting it to the dock just removes the restrictions.

Another example Laptop is not a PC.

Except it is a hybrid.You dont need any chips in the dock itself for it to be a home console.It just needs to have the functionality of one.Home consoles are more of a concept, rather than a piece of tecnology.A home console is something that plays mainly games(as in it is optimized for that) and displays that image on the tv, while you control it via a controller, but the unit itself is not portable.And the Switch is ALSO that(you can treat it as only that, if you so like).If we dont take that concept as the definition, then the PS4 and XOne are actually just very limited PCs, that happens to only play games.

The Switch is both parts equal home and handheld console.I can understand why you would prefer using more one or the other, and thus being more of a handheld for you, but its a hybrid at heart.And hey, if you wanna go by the official statement, the Switch is a home console(according to Nintendo), so there is that.

Great post.

Its funny how people see Switch hardware and say it's handled not home console only because has mobile hardware in it or Switch itself has mobile form factor, but dont realise that whole Switch is made from ground that can act, to be used and to give full home experience also, and actual Switch does that.

It's very obvious that Switch is true hybrid console of home console and handheld console, and how it would be used depends only from each consumer.

 

Magnus said:
sethnintendo said:

NFS: Most Wanted U was superior to PS3 and 360 versions because Criterion actually put decent effort into the port.  Granted it wasn't launch day but if it was then it would have been like all the other rushed EA ports.  Best port EA did for the Wii U (and last game) which they then punished Criterion for the poor sales even though it wasn't their fault with the release without all DLC included, marketing and price.

"Criterion Games has used the Wii U to conjure up the definitive console version of Need for Speed: Most Wanted. It's not an overwhelming advance that matches the visual fidelity of the PC version in all regards, but additions and tweaks are numerous and well-considered. At no expense to the frame-rate, textures stand at the midway point in the quality spectrum, between the more blurry assets we're seeing on PS3 and 360 and the highest possible settings on PC. It's a worthwhile upgrade that extends to reflection draw too, with all other visual facets being identical, and the frame-rate coming away smoother regardless."

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-face-off

Need for Speed was not a CPU intensive game so it could run well on Wii U. But most 360 and PS3 games weren't like that. EA broke with Nintendo because the Wii U couldn't run Frostbite.

EA (like most other 3rd parties) abandoned Wii U because terrible sales of Wii U.