Guys, I never complained about the difficulty. 95% of the encounters on normal are (too) easy. But look at what happened to me yesterday (yes I was very frustrated when I wrote the OP).
I'm in the 2nd palace, I'm level 18, everyone's average on that day is 16, I honestly feel OP as ambushing enemies means they don't even touch me. I know how to play this game...
I'm on this floor with a security system, run around, have at least 15+ battles without being able to save, although I've achieved things like finding out a password and unlocking security (let me save here at least!!). Then I ambush another enemy and it's this OP level 20 guy. I hit his weakness (I've dealt with him several times, usually he's very easy) and after the all-out attack, he's still alive, does two consecutive Skull-Crusher attacks on my leader, which removes his whole health and kills him.
Now tell me that that's not bullshit and not frustrating. It is and no game should be frustrating and make you lose progress on random shit you can't fight back.
This happened like 2 times in 20 hours, which is not fatal, but still bullshit.
And even if you don't die, it happens quite often, that after hitting some plot points, the game goes on and you're not able to save for at least 25 minutes.
For example: You go to the palace, defeat a boss, discover something, cutscene plays, takes you out to the normal world, some more talking, etc. Then, after too much time, you're allowed to save when you're at home.
Why does the game not autosave after defeating the boss, or in between cutscenes? It happened several times already, that I'm trying to quit and am forced to play 15 minutes or more. Why? This is not a design choice, it's a design flaw!
I platinumed and loved P4G and I'm loving this one even more, but that doesn't mean it's perfect. I also hate the "it's always been like that" argument. Games can evolve, you know.








