Xxain said:
Johnw1104 said:
I haven't played it yet but that does sound a bit frustrating (obviously not nearly enough to dissuade me from actually getting it lol). I hate to keep using this example but it's the latest game I played and I liked its system (BotW); my ideal save system is one which you never even have to think about, but if you really want to save you can do so manually. Seems like most games are doing that these days (the Bethesda games have always been very good at that).
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That would break a dungeon crawler in half. In you are to enter a 10 floor dungeon and defeat the boss at end, being able to save every floor would kill the tension. Imagine being able hard save in the middle of Fire Emblem chapter.
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Hiku said:
Johnw1104 said:
I haven't played it yet but that does sound a bit frustrating (obviously not nearly enough to dissuade me from actually getting it lol). I hate to keep using this example but it's the latest game I played and I liked its system (BotW); my ideal save system is one which you never even have to think about, but if you really want to save you can do so manually. Seems like most games are doing that these days (the Bethesda games have always been very good at that).
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In order to save in Persona 5, you simply press Start to get right to the save file list. Start is a shortcut to saving. And you can basically do it anywhere, any time you want (with exceptions) outside of dungeons. In dungeons, you need to find a safe room, etc. And that's pretty standard and fine by me.
If you want to be able to save everywhere, then you might as well remove the concept of Game Over. (Which is what the lowest difficulty level does)
Now, if the game had an Auto-save, it wouldn't save you much time from Start and then X. But because it would forcefully overwrite your save files, it would prevent you from re loading your save file to try out different dialogue options, or activities, etc.
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Yeah, obviously it varies based on what kind of game you're playing... I mostly was just speaking of convenience (as in it auto-saves all the time without you noticing and if you feel like quitting you don't need to track down some "save point" but can just do so on the spot).
That works better in open world games, of course. The save system you describe sounds fine for a game like this. As I said, I've not played the game yet and was just going by the OP's description... not looking for any emulator-style save states.
*Edit*: For the record, though, the "Game Over" screen is never actually a "Game Over" screen these days lol... any game can be beaten at this point, it's just a matter of putting a few hours into it.
To this day I've still not beaten some of my older games.