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That's the whole point. If you could save anywhere in the dungeon then there would be literally no tension of being knocked out by an enemy who ambushes you at the wrong time. It forces you to have to play smart, i.e. ambushing enemies, abusing their elemental weaknesses to not even give them a chance to attack, covering your own weaknesses with null attributes, making sure to heal after every fight, etc, etc.

I love the fact that you have to traverse the dungeon at least somewhat stealthily and sneak up on enemies if you don't want to get your ass whopped. The enemies also do not hold back when it comes to abusing your elemental weaknesses. So you definitely have to be on your toes at all times. Not a lot of games have that these days.