Johnw1104 said:
I haven't played it yet but that does sound a bit frustrating (obviously not nearly enough to dissuade me from actually getting it lol). I hate to keep using this example but it's the latest game I played and I liked its system (BotW); my ideal save system is one which you never even have to think about, but if you really want to save you can do so manually. Seems like most games are doing that these days (the Bethesda games have always been very good at that). |
That would break a dungeon crawler in half. In you are to enter a 10 floor dungeon and defeat the boss at end, being able to save every floor would kill the tension. Imagine being able hard save in the middle of Fire Emblem chapter.