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curl-6 said:
Nuvendil said:

But it's not free is what baffles me.  There's a free version but to get seroius - as they wanted to - you need to at least pay $75 a month iirc.  UE4 was I think $25 a month at the time?  So yeah, no idea.

And yeah, it's impressive for Unity but that's the issue, this is the top of what Unity can do and it struggles with it at that.  Hopefully Playtonic can step in and help improve things some but I highly doubt it since it would require a lot of work to get appreciable improvements done. 

Beats me then. Isn't Unity supposed to be quite flexible and easy to work with, isn't that how it got so popular?

Unity is quite easy to work with and excellent for your more modest efforts in terms technical goals.  The issue is when you start going for UE4/CryEngine/etc type results, as there's sort of a soft-cap for what the engine is capable of.  This and Gloria Victis are the most impressive games I've seen from the engine as far as technical achievement.  And it's been problematic for console development too.  Which is why teams like the one behind Ori and the Blind Forest often rewrite massive portions of the engine.  Now the coding language is apparently easier to work with for beginners than what you'll find in UE4, making such overhauls easier, but the need for them still remains.  

My guess is they simply overreached with Unity.  They had experience with it probably and figured why not?  There have been multiple indies that have picked an engine only to realize it was not wise.  I have seen some indies jump from CryEngine to Unreal 4 for example.  But sometimes the project is so far along that devs figure they have better odds of pushing forward and making the selected engine work.  I think that's what happened here.  I mean, look at the early screenshots of the levels and compare them to what is seen here, the downgrade is very noteworthy in many areas.

Not that I was necessarily convinced they could achieve that level of polygonal density and resolution on textures but still, you can see they clearly had a very different perception of what was possible than what turned out to actually be possible.