curl-6 said:
I get the feeling that a lot of their praise is because it looks and runs so good for a Unity game. I mean, it's definitely a big step up from the likes of, say, Super Bomberman R. But yeah, not the best choice of engin in my opinion either. They probably chose it cos it was free, dunno if UE4 was yet when they started development. |
But it's not free is what baffles me. There's a free version but to get seroius - as they wanted to - you need to at least pay $75 a month iirc. UE4 was I think $25 a month at the time? So yeah, no idea.
And yeah, it's impressive for Unity but that's the issue, this is the top of what Unity can do and it struggles with it at that. Hopefully Playtonic can step in and help improve things some but I highly doubt it since it would require a lot of work to get appreciable improvements done.







