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curl-6 said:
Nuvendil said:

Performance issues have mostly been ironed out.

But Runs and looks great?  No, I disagree.  This game does not - DOES NOT - warrant 30fps on Xbox One and PS4.  They seem to judge whether the FPS is good based on what the dev targeted and no, that's not the standard.  This should be 60fps.  This is down to lack of some basic optimization efforts (some of which seem plain to see) and most importantly the absolutely, positively bafflingly absurd decision to go wtih UNITY with these kinds of goals in graphics.  Unreal Engine 4 would have been a far, far superior choice.  

But the graphics taken as they are do not warrant the extreme praise given here and definitely don't warrant 30fps on PS4 and Xbox One.

I get the feeling that a lot of their praise is because it looks and runs so good for a Unity game. I mean, it's definitely a big step up from the likes of, say, Super Bomberman R.

But yeah, not the best choice of engin in my opinion either. They probably chose it cos it was free, dunno if UE4 was yet when they started development.

But it's not free is what baffles me.  There's a free version but to get seroius - as they wanted to - you need to at least pay $75 a month iirc.  UE4 was I think $25 a month at the time?  So yeah, no idea.

And yeah, it's impressive for Unity but that's the issue, this is the top of what Unity can do and it struggles with it at that.  Hopefully Playtonic can step in and help improve things some but I highly doubt it since it would require a lot of work to get appreciable improvements done.