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Miyamotoo said:
Magnus said:

If Wii U had better specs than PS3 and 360 they wouldn't have had any trouble porting 360 and PS3 games to Wii U. The reality is that the Wii U CPU was significantly weaker than the 360 or PS3 CPU so third-party ports ran worse on Wii U than on 360 or PS3.

Yes it has worse CPU but had better GPU and more RAM so it was stronger, and with optimisation in order that Wii U use more GPU and RAM Wii U is definitely more capable than PS3/Xbox360.

Magnus said:

Launch day ports ran worse on Wii U than on 360 and PS3. That is inexcusable.

Magnus said:

if third parties needed optimization to yield the same results on Wii U than on PS3 or 360 then the system was doomed, period.

You do realise that PS3/Xbox360 launch games looked much worse and run much worse then they did in 2012. when Wii U was launche!? Just compare some of 3rd party games from 2005/2006. with 2012. games on same platforms, we talking about night and day difrence. Every platform at launch has poorly optimised games that doesn't use nearly of max potential of hardware.

Launch PS4 and XBox One titles didn't need optimization to look better than PS3 and 360 games. And even with optimization, the Wii U just couldn't handle open-world games well. Even Nintendo had trouble with open-world games: Xenoblade had several compromises and BotW has an awful framerate.