Miyamotoo said:
Magnus said:
If Wii U had better specs than PS3 and 360 they wouldn't have had any trouble porting 360 and PS3 games to Wii U. The reality is that the Wii U CPU was significantly weaker than the 360 or PS3 CPU so third-party ports ran worse on Wii U than on 360 or PS3.
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Yes it has worse CPU but had better GPU and more RAM so it was stronger, and with optimisation in order that Wii U use more GPU and RAM Wii U is definitely more capable than PS3/Xbox360.
Magnus said:
Launch day ports ran worse on Wii U than on 360 and PS3. That is inexcusable.
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Magnus said:
if third parties needed optimization to yield the same results on Wii U than on PS3 or 360 then the system was doomed, period.
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You do realise that PS3/Xbox360 launch games looked much worse and run much worse then they did in 2012. when Wii U was launche!? Just compare some of 3rd party games from 2005/2006. with 2012. games on same platforms, we talking about night and day difrence. Every platform at launch has poorly optimised games that doesn't use nearly of max potential of hardware.
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Launch PS4 and XBox One titles didn't need optimization to look better than PS3 and 360 games. And even with optimization, the Wii U just couldn't handle open-world games well. Even Nintendo had trouble with open-world games: Xenoblade had several compromises and BotW has an awful framerate.