LipeJJ said:
That's not a good point. PS3, which is weaker than Switch, had linear games with very big file sizes like God of War Ascension. While a big open world more demanding game, like Breath of the Wild like you said, is only 13GB. There's only one simple explanation: they invest more time/effort compressing stuff like audio, because like you said their hardwares have less storage, so it's more important. |
It's more about being thorough. Not having more textures than the game needs to look good is one. A lot of modern games will have multiple variants of, say, a road texture when really one would do, you would never notice. Games will have assets that are replaced during development still left in, basically taking up space while providing nothing. Some games have meshes that are much more complex than need be, providing no appreciable added details. And of course audio files are many times larger than need be (not higher quality, just bigger, no appreciable quality is added). With racing games, being thorough about stuff like this lets you get real lean real fast. Most modern devs on PS4 don't because mandatory installs are mandatory and therefore have no incentive to keep their unpacked file sizes small enough to play off the physical media. Nintendo has never had mandatory installs and therefore wants smaller files to make it easier to fit on whatever physical media they use and play off of it smoothly.