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taus90 said:

the lowest common denominator here is Xbox one, although it has faster clock speed compared to base PS4, even PS4 can offload the general purpose CPU task onto GPU (GPGPU) freeing up resources on CPU. Also sony has lot of restriction for developers, developing on PRO

So far i havent heard anything that scorpio will support gpgpu. So the point still stand @2.3ghz the gain in framerate compare to pro will be minimal.

The lowest common denominator in terms of CPU performance is not the Xbox One. It is the Playstation 4. (1.75Ghz vs 1.6Ghz.)

The Xbox One has DDR3 and eSRAM which does assist the CPU in keeping latencies low (GDDR5 is higher latency), which means if there is a mispredict, there is less of a performance penalty.

The Xbox One is also capable of GPU compute as is Scorpio. It's been a feature of PC GPU's for over a decade now.

Mr Puggsly said:

"Besides, even though Scorpio still had spare processing to increase visuals, some visuals are extremely demanding, Scorpio still may not have been able to achieve PC levels of Visuals."

That's what I'm responding to. You're basically saying PC graphics is the highest settings. X1 is doing PC graphics now, just not at highest settings.

 


Correct. Because it does have the highest settings available to it. You do realise the PC can go beyond 4k resolutions and 60fps right? Scorpio is far more limited.

Mr Puggsly said:

I was obviously talking about the cost of hardware and you couldn't argue that point.

I can argue that point. I am just not going to, because we both know that costs fall in favour of the PC being cheaper over a long term.

And the original talking point wasn't cost. It was about visuals and how Forza 6 on Scorpio wasn't some ground breaking achievement as it's visuals were only Xbox One levels at 4k.




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