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curl-6 said:
bigtakilla said:

Isn't the entire foliage 2D that stretches while racing..... I mean the textures are on point (for the cars), the rest is eh.... I wouldn't say it even touches XCX.

FRN is doing Physically Based Rendering, that's a PS4 calibre technique. XCX uses more PS3/360 calibre rendering techniques, just with more stuff running at once than those systems.

But it is only doing that with a track and cars. Meanwhile Xenoblade X fully renders one of the biggest worlds in gaming this gen.