By using this site, you agree to our Privacy Policy and our Terms of Use. Close
thismeintiel said:

Modes are probably the most simplistic way of having various graphic sliders.  And that's what consoles are really for, gaming at some of its most simplistic.  I wouldn't doubt it if MS follows suit with the Scorpio.

Nah. Having it completely transparent from the end-user is better. Having "modes" is terrible. Microsoft's approach with Scorpio is cleaner and superior.
Games that aren't Scorpio-optimised will still see increases in resolutions (Up-to 1080P) if the game uses a Dynamic resolution approach and 60fps (If the framerate is uncapped.)
And the console will apply 16x Anisotropic Filtering.

Sony's approach is to turn off half the hardware, which is a blatant waste of resources that could be used to make games better.

thismeintiel said:

And PC space being the key words there.  Consoles are usually a couple years behind in terms of what is considered higher end.  Of course, that's the trade off for having a decently specced $399 box.  There's still a chance that the PS4 will use HBM3.  However, if costs are too high (though, I've read HBM3 is supposed to be cheaper to make) or it's not ready in time, they may go with HBM2.  Not the newest tech, but sufficient.  I guess there's also a chance they go with GDDR6, if it also launches in time for significant cost reductions by the time the PS5 launches.

A console manufacturer will go with whatever is financially feasible.
A console will *never* have enthusiast levels of PC hardware. (Which is why peoples hopes of Scorpio having Ryzen was comical.)

GDDR6 should start gaining traction by the end of this year, GDDR5X was mostly just a stop-gap anyway.
HBM3 should start gaining traction by the end of 2019... I expect Next Gen to kickstart in 2020.

Thanks to having more stacks and a higher density per layer, we could be looking at double to triple the capacity of HBM2. And if things pan out, could be a drop-in replacement for HBM2.




www.youtube.com/@Pemalite