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You can prove it with simple maths

- Forza 6 allready could hit 1080p 60fps on the original XBox One, 4K is 4 times 1080p in pixels.

- 4x900p is a resolution with 5760 thousand pixels which is 1800p

- Now of course Microsoft claims that Forza is running in 4K 60fps which still has 35% left in Hardware power and all this talk about the DX12 again, but this time they claim its backed in the hardware.

But the thing is Forza 6 is an exclusive game that was ported to the Windows 10 store before hand, Microsoft even said it themselfs that all the Windows 10 store versions will be compatible for the Scorpio @day1. So of course they only needed 2 days to port them over (they were probably even prototypes for the console).

But lets give Microsoft the benifit of the doubt and asume every devoloper will be able to utilize DX12 like Forza is. If i add 35% more pixels to 5760 thousand pixels the result is 7776 thousand pixels, which would come close to 8294 thousand pixels for native 4K. But still its not enough and this raw resolution increase would miss out all the other things like: higher detail, better AF or 60fps of course.

And this is if i assume that every game will utilize DX12 like some PC versions (Battlefield) do, and that every game is devoloped like an exclusive game from Microsoft.

Digital Foundry even claims that the Scorpio was devoloped with their first party games in mind instead the other way around for the first time in console history, so of course Forza 6 has this performance they showed.

There is a lot of fishy things going on imo, and we all know that not all Xbox One games run in 1080p but most are in 900p at least as far as AAA is concerned.

So whats your opinion about all these pixels?