Legend of Zelda: Phantom Hourglass.
I saw excellent workmanship in the game. It's got tons of good ideas and cool graphics/art.
But the game terribly failed on other things (not just the Ocean King temple): combat, item, progression, story, dungeon design, and character presentation.
I'm not going to explain each point here, but let me just say it all comes down to this: LoZ:PH was very-well crafted but wasn't very fun.
Aonuma might have been faithful to Nintendo's RPG formulas, but he must have forgotten that, above all things, game must be fun.
It's just a pity because it could have been a superb game. I've pretty much lost trust in his ability to create a fun RPG, and by extension Miyamoto's ability to supervise it. I don't think I'll buy Zelda series for a while.
No, it's not going to stop 'Til you wise up
No, it's not going to stop So just ... give up
- Aimee Mann







