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Legend of Zelda: Phantom Hourglass.

I saw excellent workmanship in the game. It's got tons of good ideas and cool graphics/art.

But the game terribly failed on other things (not just the Ocean King temple): combat, item, progression, story, dungeon design, and character presentation.

I'm not going to explain each point here, but let me just say it all comes down to this: LoZ:PH was very-well crafted but wasn't very fun.

Aonuma might have been faithful to Nintendo's RPG formulas, but he must have forgotten that, above all things, game must be fun.

It's just a pity because it could have been a superb game. I've pretty much lost trust in his ability to create a fun RPG, and by extension Miyamoto's ability to supervise it. I don't think I'll buy Zelda series for a while.



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann