Mafioso said:
PS4 Pro's limiting factor/bottleneck is not the CPU, is its total design. Its the fact that it barely has any more memory bandwidth that the original PS4 to task it with twice the GPU. Its not a balanced system. Also DF touches on the the custom GPU Command Controller/ DX12 hardware baked into the design that will result in half the CPU cost DX12 rendered titles currently use. Custom hardware design around rendering at its finest. PC hardware is VERY inefficient with graphics hardware as rendering is not its primary design, lack of unified memory, etc... Scorpio wont be a 1080ti killer, but they could very well extrapolate similar graphics grunt from this machine as a 980Ti/GTX1070 plus more in a DX12 optimized environment. |
Devs already could use the CU for cpu task as well. Ubisoft dev did some benchmark and last gen PS3 cpu was much faster. CPU is a huge bottleneck in these consoles. Also I doubt devs will bother to utlize the hardware as most if not all games will use Xbone, PS4 as base. Tomb raider was one of the exception and Microsoft will have to partner with some to patch the game at least on launch. May be games released by Microsoft.







