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leyendax69 said:
Faelco said:

It doesn't work like that. Niche isn't related to sales that way. Niche games usually don't sale a lot because they are niche games, they're not niche games because they don't sell much. Niche is about genre, themes and target audience. Persona is an anime high-school class and dating sim/visual novel/turn-based JRPG, it's the definition of a niche game that will appeal to a very specific or informed audience, while the broad audience will say "what is this?" or "what's the point?". Persona 5 could sell 5M and still be a niche game. The most successful niche game ever, maybe, but niche game nonetheless. Meanwhile, PES could sell 100k and would still be a football game, basically the opposite of a niche game. Unsuccessful or flop doesn't mean niche. 

So the general consensus is that what matters most is genre and sales are irrelevant? not sure I fully agree with that but doesn't matter, the thread was already derailed enough :P I'm just happy P5 is doing well and I have yet to get my copy.

Sales are not irrelevant. Sales are a consequence of the nature of the game (genre, audience and quality, obviously), so a consequence of the game being niche or not. But they're not what makes a game niche or not. You can have a mainstream game selling less than a niche one, it doesn't inverse their nature. Even if Persona 5 ends up selling more than Titanfall 2 (which is possible), you can't say that P5 becomes more mainstream and TF2 becomes a niche game. They're just a really successful school-sim/dating-sim/visual novel/turn based JRPG (very niche genre) and a really unsuccessful First Person Shooter (mainstream genre).

(I'm not sure if it's "derailing the thread", we do talk about Persona sales and expectations)