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taus90 said:
I think there is a mistake.. Cpu is going to hold back that gpu... Should have clocked those core higher at least 2.7 or 2.9 considering it is finfet at 14nm. 0.3 upgrade over pro which is i believe 28nm... I dont know, have i missed something..

Yes and no. The lowest common denominator for multiplatforms and CPU performance is still the Playstation 4. Games will be built with that CPU in mind.

Higher clocks were unlikely to be feasible, shrinking a CPU uArch isn't going to automagically always give you increased clock rate headroom.


I m sorry isnt one of the biggest reason for shrinking chips fabrication process is to bring better performance, better cooling, Lower TDP (for better Clock Rate), Huh didnt knew people were only doing to just save space. Or are you saying MS might have deliberatly choose not take advantage of FinFet design which theoritically doubles the advantage of the similar size node. Either I am learning something new out here or CPU sounds horribly inefficient for a 14nm finfet to be running at 2.3 vs 2.1 PRO (which i assume is 16nm or maybe 28nm based on the heat and noise pro generates).