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Ruler said:

Pretty disappointing if i just look at the specs. Just like with the PS4 Pro the CPU with 2.3 Ghz again is pretty underpowered unlike what many people predicted here, or in comparison what you would except from MS as they had quite some time to see the results of the PS4 Pro for months.

Now again like with everything Microsoft related there is much emphasise on the DX. The theory has to be seen in practice for all the games, what DF isnt pointing out is that Forza Horizon 6 is already a Windows 10 store optimized game so its pretty obvious why it should run so good or being able to be ported in 2 days.

PS4 Pro's limiting factor/bottleneck is not the CPU, is its total design.

Its the fact that it barely has any more memory bandwidth that the original PS4 to task it with twice the GPU. Its not a balanced system.

Also DF touches on the the custom GPU Command Controller/ DX12 hardware baked into the design that will result in half the CPU cost DX12 rendered titles currently  use. 

Custom hardware design around rendering at its finest. 

PC hardware is VERY inefficient with graphics hardware as rendering is not its primary design, lack of unified memory, etc...

Scorpio wont be a 1080ti killer, but they could very well extrapolate similar graphics grunt from this machine as a 980Ti/GTX1070 plus more in a DX12 optimized environment.




PC I i7 3770K @4.5Ghz I 16GB 2400Mhz I GTX 980Ti FTW

Consoles I PS4 Pro I Xbox One S 2TB I Wii U I Xbox 360 S