I've been slacking with news lately, so here's three pieces.
Frontwing on Vita support in the west:
http://operationrainfall.com/2017/04/05/frontwing-april-2017-ama/
"There were some mention of the PS Vita. Frontwing note that they were surprised by the support of the Vita community during the Sharin no Kuni Kickstarter campaign and that they are looking into the possibility for console releases for a couple of their other upcoming titles (including the Vita), however no further details were shared."
Limited Run Games on Vita support going forward (and localizing Vita titles possibly in the future?):
http://www.hardcoregamer.com/2017/04/05/a-word-with-limited-run-games-new-consoles-and-old/252533/
"I feel like the Vita market’s going to run out soon, which is why we’re starting to look towards the Far East for games. Thinking about maybe trying to bring some games over that never even got here before"
"We’re going to support the Vita until Sony tells us not to, so you don’t ever have to worry about Limited Run saying “We’re done with Vita.” If we say that, that means that Sony told us. We’ll be here for the Vita until it’s absolutely dead."
Rainbite on Reverie, their upcoming Vita-exclusive Zelda clone. It's made in Unity, so that's a bummer, but everything else sounds good:
http://rainbite.net/post/159257631336/reverieworldsetup
"In these games, one tile is the same size as the user’s screen and the player will move their character to the edge of each tile (edge of their screen) to transition to the next. Link’s Awakening was made for the Gameboy console which is why the tile is more square. We are creating Reverie in a similar way. Each tile is the same size as a Playstation Vita screen, which is 960x544 pixels. Our resolution for our pixel art is 318x180, so we then scale the images up to match the screen pixel size. We can talk more about why we have done this in a separate art post if you want, let us know on Twitter or Facebook if you want!"







