Ka-pi96 said:
Faelco said:
It doesn't work like that. Niche isn't related to sales that way. Niche games usually don't sale a lot because they are niche games, they're not niche games because they don't sell much. Niche is about genre, themes and target audience. Persona is an anime high-school class and dating sim/visual novel/turn-based JRPG, it's the definition of a niche game that will appeal to a very specific or informed audience, while the broad audience will say "what is this?" or "what's the point?". Persona 5 could sell 5M and still be a niche game. The most successful niche game ever, maybe, but niche game nonetheless. Meanwhile, PES could sell 100k and would still be a football game, basically the opposite of a niche game. Unsuccessful or flop doesn't mean niche.
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Mostly agree with this. Although if Persona (and other similar high school/dating sim RPGs) were to consistently sell really well I wouldn't really consider them niche anymore. Would really need other similar games selling well too though to prove that it's more than just a really popular entry in what is still a niche genre and style of game.
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I agree, a genre can become mainstream if several games/franchises make it popular enough for the broad audience to know and like it. We're not there yet, but Persona 5 could definitely be a first step.