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leyendax69 said:
Ali_16x said:

Umm, you are right, I was also thinking it also just has to do with "appeal", I mean, Persona 5 obviously is a game that appeals to certain people, JRPGs with simulation (dating etc). I think that's a very specific game. While Final Fantasy just seemed to be about making a game in a Fantasy setting which is pretty generic.

I think it's more about the reach of a frachise than genre itself. fifa and pes share the same genre yet pes barely sells (I'm aware there are more factors why this happens though) and you could hardly say it's mainstream anymore. Persona 5 will probably get close to 3M lt and that would mean it's one of the biggest jrpg series, it's not niche anymore

It doesn't work like that. Niche isn't related to sales that way. Niche games usually don't sale a lot because they are niche games, they're not niche games because they don't sell much. Niche is about genre, themes and target audience. Persona is an anime high-school class and dating sim/visual novel/turn-based JRPG, it's the definition of a niche game that will appeal to a very specific or informed audience, while the broad audience will say "what is this?" or "what's the point?". Persona 5 could sell 5M and still be a niche game. The most successful niche game ever, maybe, but niche game nonetheless. Meanwhile, PES could sell 100k and would still be a football game, basically the opposite of a niche game. Unsuccessful or flop doesn't mean niche.