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EricHiggin said:

People don't like change, and most certainly don't like going "backwards" or not continually progressing forwards at the same rate or even faster.
People overall are also more busy for many reasons, especially negative ones, like multiple part time dead end jobs, etc, and anything extra becomes more of a headache than it used to be, considering the wealthier world seems to be working less and making things even easier for themselves to give them more free time on top of that.
People also fear the possibilities of what a very slight change could potentially bring to the norm. New fully compatible hardware is one thing, but eventually forcing people to upgrade once their used to it is another. Nobody can know for sure if this is all part of the plan now, or something that could be introduced later on just to gain profits, or won't even be considered and will never happen.
There are also the individuals who may prefer one platform/brand over another, yet really likes some games from other platforms/brands. Well if those platforms/brands fail, the possibility that their software ends up on your platform is at least possible.

I have no problems with new hardware, as long as it makes sense for the masses. New hardware every year seems like too much. At least every other year if not longer. Mandatory upgrades could then be every 6 or 8 years. What would need to be clear is that your 1080p PS4/XB1 ends up eventually being a 720p box if you hold onto it long enough. Also a decent trade in program as well, so your not always forking out full price for upgraded hardware. This wouldn't change things all too much and would add more choice for everyone.

The problem is I see PS4 Pro and Scorpio as an attempt to turn the console market into what smartphones already are. And it`s OK. I think we all have to gain with this route, forward compatibility to a certain point and infinite backward compatibility with benefits, it`s win-win for everybody. Players gain more options to balace horsepower/price, developers win for easier development and manufacturers win by keeping their product in demand and with an ever growing library of games.