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I'm like 30 or so hours in, at 55% completion or so. Level 41 I think. I played a ton the first week or so I had it. Lately I've only been able to play in short bursts. It's started to suffer the same problem open world games lately have. You climb he tower, you flood your map with little icons you need to clear out. But you're so OP and the enemies are so dumb, it really needs a strong narrative to keep me interested. I'm mostly ignoring the main quest, but the side quests have been sooooooo bad. So far the Hunter Lodge/Redmaw quests/tasks are the only good ones I have seen because they force you into combat situations where you're overpowered and/or outnumbered and it's one of the rare times the combat requires tactics.

I'm hoping the narrative really picks up when I get back into the main quest and get back into some of that lore. But it's quickly approaching Mad Max/JC3 levels where I put it down and never pick it back up. Still, I commend GG on the world they created and for at least trying. You're not seeing Microsoft allow one of their main devs to try something like this, even if the game plays it pretty safe with the elements it borrows from other franchises.