green_sky said:
Yea the PvP does get toxic at times when things are not going your team's way. Brawl has new rules everyweek (Same as in Overwatch and Hearthstone). Sometimes they are entertaining, other times less so. This week is random heroes get Bloodlust during the match for a minute. After 17 minutes all heroes get Bloodlust. It is more random, so people take it more casually and just play for fun. Also rewards are decent too. This week play 2 matches and get 1000 gold. I appreciate the AI option too as getting back to the game every few weeks or months. I'd be lost if i had to go straight into quickmatch pvp. |
I recently got back from an AI game, and boy was it screwed up, though we won anyway. We had a malf that thought it was a good idea to completely forgo healing and instead focus on damage (for a healing class?), a Probius that kept stacking both pylons together, so the enemy AI would gib them within seconds, killing off his turret. Everyone else was fine though, but it's silly choices like that, that can totally ruin a game if not played right.
I've also noticed that they've made veteran AI act a lot more like human players, in terms of clumping together and going for that gank if it's well within their range and time (I actually think they cheat ebcause they shouldn't be able to know if anyone from my team is nearby, yet they always go for a gank when no one is nearby at all, as if they see the whole map).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







