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JakDaSnack said:
SvennoJ said:

The torch mechanic is not the real problem, it's "cross this line, reset to start" which doesn't fit with the rest of the game. That's a weak cop out instead of implementing a maze puzzle in a satisfying way. Invisible / artificial barriers do not fit with the game design. The shrouded shrine quest area does allow you to fly into its area and then lets you figure out how to get out of it again. Lost woods can only be approached through a designated corridor with artificial barriers, doesn't fit.

The yigi hideout or whatever it's called had the same reset mechanic, also the korok quest where u followed the korok had the reset mechanic. I'm maybe 60% through all the quests and shrines so there are probably others.  But it sounds like what you are looking for is already in the game.  It honestly sounds like you don't like it because you got frustrated.  I mean it took me like 5 tries to get past the banana guards, I was very upset with game, but after finishing that quest line, I can honestly say it was very rewarding and fun.  And I'm glad they added that challenge.   

I didn't like it in the Yiga hideout either, that was my previous 'low' point of the game. It took me plenty tries too, never felt right afterwards. I recently helped my kids through that part, still feels out of place. And I ran by that Korok and finished the shrine before he ever got near. That's it though for the entire game. I guess you can add the divine beasts that don't simply let you come and go, then become entirely off limits with the reset mechanic. I want to climb that :)