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SvennoJ said:
JakDaSnack said:

Lol, I saw the torch on the ground and figured I had to light it.  Then noticed the wind and thought hey why don't I follow that and see what happens lol.  I personally loved it, my concerns with your suggestions is that it would then be similar to the shrine quests that are already in the game.  I personally like variety.   And to me, it fit with the rest of the game because it was simply a puzzle, and like you've seen in this thread there are multiple ways to solve it just like most of the other puzzles in the game.  So I don't see how you can say it didn't fit with the rest of the game design.

The torch mechanic is not the real problem, it's "cross this line, reset to start" which doesn't fit with the rest of the game. That's a weak cop out instead of implementing a maze puzzle in a satisfying way. Invisible / artificial barriers do not fit with the game design. The shrouded shrine quest area does allow you to fly into its area and then lets you figure out how to get out of it again. Lost woods can only be approached through a designated corridor with artificial barriers, doesn't fit.

The yigi hideout or whatever it's called had the same reset mechanic, also the korok quest where u followed the korok had the reset mechanic. I'm maybe 60% through all the quests and shrines so there are probably others.  But it sounds like what you are looking for is already in the game.  It honestly sounds like you don't like it because you got frustrated.  I mean it took me like 5 tries to get past the banana guards, I was very upset with game, but after finishing that quest line, I can honestly say it was very rewarding and fun.  And I'm glad they added that challenge.   



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