SvennoJ said:
I have played OOT, Windwaker, TP and SS, the lost woods never stood out as not fitting in with the rest of the game design. The mechanic is nice and in the spirit of Zelda, yet after 160 hours of the wind never having been used like that it feels out of place. The torch mechanic is easily missed (at least 2 others here missed it) which could have been avoided if there were a few unlit lanterns around. (And apparently there is an npc with a clue in an inn somewhere, never met him) |
Lol, I saw the torch on the ground and figured I had to light it. Then noticed the wind and thought hey why don't I follow that and see what happens lol. I personally loved it, my concerns with your suggestions is that it would then be similar to the shrine quests that are already in the game. I personally like variety. And to me, it fit with the rest of the game because it was simply a puzzle, and like you've seen in this thread there are multiple ways to solve it just like most of the other puzzles in the game. So I don't see how you can say it didn't fit with the rest of the game design.
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