| pokoko said: I don't usually like it when they do that. That's one of the reasons I'm not a fan of boss battles in general. A good example is the first boss battle in Deus Ex: Human Revolution. I'm playing the game with my character centered around stealth, which appears to be a primary option. Pretty much every situation, you can get through silently. Then, boom, by the way, forget all that because you have to beat this boss character in a straight fire-fight. Your character isn't built or equiped for that? Too bad. I was really, really pissed off about that. On the other hand, you have Blood Dragon, which probably had the most beautiful and elegant ending for a video-game ever.
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The new Thief that came out a while back had boss battles that involved stealth. So I configured my game so that it would be game over if someone saw me. During the boss battle he throws fire arrows randomly around the room (lighting it up so if your close, you're seen and game over) and you have to do two seperate things on each side first before going to pick the lock on the door to get out. Was pretty tough but I finally managed to do it.







