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SvennoJ said:
Wyrdness said:

No dude the Lost Woods if anything is perfectly executed in BOTW, that area in previous games was always about navigating the correct path otherwise you get returned to the beginning that's how that area is supposed to be but was always relegated to corridor like sections, BOTW is by far the perfect incarnation of what the area was envisioned as and it has a simple solution to navigate through it that's not hard to figure out because the's a flat out clue given to you when you first try to navigate the area.

In that case it doesn't fit in Breath of the wild. Resetting is a bad cop out to restrict freedom of exploration.
Btw what is the simple solution to get to there from the start? First you need to circle around to find the approved entrance (playing without the map sucked in this case) You follow the torches until you get to 2 torches with a chest, and then what? I didn't see any clue, it was trial and error forging a path while putting markers down on the map. Sure when you get in there you get a clue to sniff out trees in one path, another is a simple corridor, the third one an AC style follow quest that didn't trigger right for me.

The rest of the games has much better solutions to up the difficulty of navigation and ways to make you feel lost. Lost woods stands out like a sore thumb like the Ciri corridor sections in TW3. Together with the Yiga clan hideout it's not fitting in with the rest of the game. It looks nice though, just let me actually get lost.

It's execution is fine an area protected by magic barriers that need to be navigated appropriately, the torches flat out tell you all you need the wind directs you along the correct path this is why the is a torch you can pick up and light at the second part so you can light it and follow the smoke, just stop to see where to go, it's simple enough to understand (I didn't even need the clue from an npc to figure it out) and it's not trial and error like you say.