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CladInShadows said:
SvennoJ said:

 

There are better ways to handle being lost like taking the radar away as in the sandstorm, or reduce your visibility as in the ruins near the lost woods. Taking your ability to explore away by introducing invisible walls that reset your position is a drastic change from the rest of the game. The game doesn't let you learn how to safely traverse the woods, it simply turns it into trial and error gameplay.

There is a clue elsewhere. I forget who tells you, but someone does give you a hint about how the lost woods work.  Once you know this, there is no trial and error at all.  You know exactly where to go and how to do it.  I suppose you could also figure out this clue by being observant in the woods as well, but it took the clue for me to figure it out.

Ah, I looked it up with Google (already left the place anyway) nice way to do it. Too bad the invisible reset walls were too annoying to look for clues and once you notice the change starting you can map out and follow those walls. Lost woods aren't lost if it doesn't actually let you get lost. It's simply a more annoying version of a corridor. Seems I'm not the only one that missed the subtle clue and got there by trial and error.