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Wyrdness said:
SvennoJ said:

 

There are better ways to handle being lost like taking the radar away as in the sandstorm, or reduce your visibility as in the ruins near the lost woods. Taking your ability to explore away by introducing invisible walls that reset your position is a drastic change from the rest of the game. The game doesn't let you learn how to safely traverse the woods, it simply turns it into trial and error gameplay.

No dude the Lost Woods if anything is perfectly executed in BOTW, that area in previous games was always about navigating the correct path otherwise you get returned to the beginning that's how that area is supposed to be but was always relegated to corridor like sections, BOTW is by far the perfect incarnation of what the area was envisioned as and it has a simple solution to navigate through it that's not hard to figure out because the's a flat out clue given to you when you first try to navigate the area.

Didn't really care for the smoke aspect. I liked the way OOT did it, with music volume and tree tunnels. You can say it was cleaner. So that you didn't have a lot of stuff look out for.