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SvennoJ said:
Hynad said:

Lol. Is that your first experience with the Lost Woods in any Zelda game?

That's not "completely different gameplay". Gameplay and control mechanics don't change at all.  You just need to know how to traverse the Lost Woods, hence the name of that place. xD

 

Wyrdness said:

I'm guessing you're not familiar with how the lost woods work in the series then, it's a good translation of the area into a open world game.

There are better ways to handle being lost like taking the radar away as in the sandstorm, or reduce your visibility as in the ruins near the lost woods. Taking your ability to explore away by introducing invisible walls that reset your position is a drastic change from the rest of the game. The game doesn't let you learn how to safely traverse the woods, it simply turns it into trial and error gameplay.

There is a clue elsewhere. I forget who tells you, but someone does give you a hint about how the lost woods work.  Once you know this, there is no trial and error at all.  You know exactly where to go and how to do it.  I suppose you could also figure out this clue by being observant in the woods as well, but it took the clue for me to figure it out.