Hynad said:
SvennoJ said:
In Breath of the Wild it's not only the boss battles that suddenly restrict your gameplay, the whole lost woods area goes completely against the freedom of exploration and experimentation that the game is based on. Suddenly there are invisible walls everywhere that reset you back to the start when you cross them. Plus one place I had already found, but it didn't activate until failing first so the quest becomes available. The game just let me run around in circles at the target area until I gave up and walked into the mist. Then the quest wouldn't complete as I ran back to where it was instead of doing the most annoying type of quest that exists. After Ganon is defeated the rest of Link's life will be dedicated to burning that forest down.
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Lol. Is that your first experience with the Lost Woods in any Zelda game?
That's not "completely different gameplay". Gameplay and control mechanics don't change at all. You just need to know how to traverse the Lost Woods, hence the name of that place. xD
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Wyrdness said:
I'm guessing you're not familiar with how the lost woods work in the series then, it's a good translation of the area into a open world game.
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There are better ways to handle being lost like taking the radar away as in the sandstorm, or reduce your visibility as in the ruins near the lost woods. Taking your ability to explore away by introducing invisible walls that reset your position is a drastic change from the rest of the game. The game doesn't let you learn how to safely traverse the woods, it simply turns it into trial and error gameplay.